Lesson 2: Perl basics 1

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Required reading
Learning Perl, ed. 4:
Chapter 1; p. 11 bottom - 15
Chapter 2; p. 18-36
or
Learning Perl, ed. 5:
Chapter 1; p. 12-15
Chapter 2; p. 19-38 top
or
Learning Perl, ed. 6:
Chapter 1; p. 13-17
Chapter 2; p. 21-40

Subjects covered
Variables (numbers, strings and booleans), assignment (giving values to variables ), some operators (+-*/.), the print statement (making data appear on the screen), conditional statements (if statement, which executes some statements, if certain conditions are true), the while loop (looping over statements as long as certain conditions are true), how to give input to the program from the keyboard, the chomp command, which removes newlines in the end of strings.

Teachers note

Advice
Data and program code are separate entities, which go together. However, data can not be executed as code, and code is not typically thought of as data.
A program can only be executed, when it has execute permission: chmod 755 <filename>

Warning
This course is very focused on teaching how to make nice, explicitly written Perl code, which is easy to read by others. Therefore some of Perl's ideoms are avoided, because they often lead to trashy, hard to understand code. To be very concrete, use of the default variable, $_, and the diamond operator, <>, is strongly discouraged, even if it is used in the text books.

Necessary files to complete this exercise
To download the files to your system, just press the Shift key while you left click on the blue link. Follow the instructions.
Remember to write #!/usr/bin/perl on the first line of your programs.


All the following exercises have to be done in Perl

  1. Write 'Hello World' on the screen.
  2. Write 'Hello World' 10 times using a loop. One Hello per line.
  3. Write numbers 1 to 10 to the screen one number per line. Use a loop.
  4. Make a program ask for a name, and then write a greeting using that name. However, if it is your name you give as input the greeting should be extra nice.
  5. Make a program that ask for two numbers (one at a time) and then prints them and their sum.
  6. Ask for two numbers and ask what operation to perform on them (+, - , *, /) and display the numbers and the result.
  7. Ask for two integers and print them and all integers between them. It is not necessary to perform input control - just assume that the user is well-behaved and inputs integers.
  8. Now make the same program work even if you switch the input numbers, so it does not matter if you input the smallest number first or last.
  9. This needs to be read carefully: Make a program that asks for number, and then continues asking for numbers as long as you input numbers that are greater or equal to all previous numbers (not the sum of previous numbers).
  10. Ask for a positive integer and calculate the factorial (n!) of that number. Display the result. If input is negative, display an error message.
  11. If you solved the previous one then this should be relatively easy. Ask for an integer and calculate the sum from 0 up/down to the integer. An eksample: If you input 5 then calculate 5 + 4 + 3 + 2 + 1 (+ 0) = 15. If input is -4 then calculate -4 + -3 + -2 + -1 (+ 0) = -10.


This page was last updated         by Peter Wad Sackett, pws@cbs.dtu.dk